package levels
{
    public class Level1 extends LevelModel
    {
    
        public function Level1()
        {
            playerX = 200;
            playerY = 200;
            
            /*
                0 - building [id, x, y, width, height]
                1 - grider [id, x, y, length, rotation]
                2 - billboard [id, x, y, width, height]
            */
            
            background.push([0,0,300,200,380]);
            background.push([0,260,300,300,180]);
            
            background.push([1,305,0,200,90]);
            
            background.push([1,20,80,40,0]);
            background.push([1,60,40,40,0]);
            
            background.push([1,20,0,40,0]);
            background.push([1,60,-20,40,0]);
            
             
            
            enemies.push({"type":1, "radius":20, "x":300, "y":300})
            enemies.push({"type":1, "radius":40, "x":300, "y":200})
            enemies.push({"type":2, "velocity":20, "x":500, "y":300})
        }
    
    }
}
